For games trailer, I've been part of the team that was running auditions. To be honest, I think there were problems with the way these auditions were organised (there needed to be more time given to advertising them - it was all a bit last minute. That said, we really are pushed for time now and a few more corners are having to be cut - much more than we would like). Something that has popped up as an issue as well was the fact that our script doesn't have a huge amount of dialogue, so we haven't got a lot of material to audition people with - we've mainly been working with one scene, trying to see if the people auditioning have understood the rest of the script and generally seeing how they have interpreted the characters. An important aspect of our lead character, Kristana, is that she needs to be able to convincingly convey a complex and often contradictory set of emotions/motivations that are consistent with her backstory. Also, she needs to have the physicality and athleticism to be able to perform the fight sequences. That has affected the way we have gone about casting the role. I had the idea of going to martial arts studios and gyms in order to advertise the casting call so we would be getting to see people of the right age and physical appearance.
We will be running some more auditions next week in order to pin down the roles.
Also over the last week, we attended a workshop by one of the SIT arts tutors, Karl Hart. He ran us through the process of working with bone as a material and gave us some valuable advise on how to go about sourcing certain materials we will need for costumes, props and set building. Much of this week we will be focusing on sourcing, while the art department make a start on the materials we currently have.
Yes, a lack of dialogue in the script can sometimes be a problem in auditions – especially for short films – but this is where improvisational games come in handy. They test the actor's ability to endow the imaginary world around them and immerse themselves in their role.
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