Saturday, 1 March 2014

First positions

This has been a week of foundations and beginnings. After a long and surprisingly arduous process (stretching back as far as the mid 2013) we have now settled on a name for our production company. Henceforth, we shall be known as 'Physical Realm Studio'. I'm very pleased we finally have a banner to rally around (although I still don't see what was wrong with 'Radioactive Latino Penguins' mutter mutter...).

Anyway, here is our fancy-pants logo, courtesy of Jade, our project Art Director.



We've also had our roles allocated (mostly). I have picked up the role of 'Internal Producer', which means I'll be taking charge of logistics, budgets, scheduling and general crew management,that sort of thing. I'm also the writer for the game trailer, which is very exciting, but at the same time I do feel a little wary of it. I haven't written anything resembling a game or a game trailer before so this will be a new challenge. Sounds easy, but there are whole new elements, structures and mechanics to consider, especially as we will be making a playable pilot with the possibility for further development. Still, it's a good opportunity and I'm sure I will learn a lot from the process. As well as producing and writing, I may possibly (read: probably) pick up some additional roles heading into production and post.

To keep track of things on the producing side, I've set up a Trello page. Trello is a neat little online app and it's an absolute godsend for collaborative projects. It's sort of like an online post-it board where you have tasks on 'cards' that you can move around and assign different people to. It's really handy so I'll be using it throughout the year as the main organisation hub for the games trailer and for all the other projects I've got going.

We've had a couple of brainstorming meetings this week - some interesting ideas coming out. We've also had to renew our student ID's and the film guys have started on first aid training so that has eaten into our meeting times a bit, and scheduling around everyone's different timetables is tricky to say the least. Having to schedule meetings at the end of the week (and after 2 hours of research class) isn't ideal but sometimes it has to be done.

Our BTS crew - which is currently a one man operation but will be expanding soon - is finishing off the edit on the first of the weblogs. I did a few behind-the-scenes interviews earlier this week so hopefully it shouldn't be too long until it goes online and we can show you some of the inner workings of the madcap crew at Physical Realm Studio.

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